
Personally the only thought i communicated on solution here was if it was not possible to bring boss DA closer to monsters(if disparity is too big) while also increasing boss hp.

In almost fact i did wake up under my bed today…Īs far as topic goes, i didn’t start it, so i don’t have a thought through solution, but apparently others also have seen problems with it so it’s good you discussed it. Topic turned right direction, my job is done. Trash is trash and will fall no matter what you do so they are better ignored when building a toon. I think the real way of considering it is to think that if you can’t crit a boss, you don’t have a crit chance at all, as if you invested 0 points into your separate “crit” stat. That being said in most games i’ve played where crit chance is a separate entity there are enemies with crit resistance or any other word to say that they are less vulnerable to crits, and bosses are usually among those enemies. The only issue i see is the one AbbieCat mentioned that you loose crit chance when you actually need it (against bosses). The choice is the same, simply a single stat (OA) is used as both your “hit chance” and your “crit chance” depending how high it is and you have to choose how much you want to invest in it. That’s not fundamentally different from stacking crit chance when you could instead stack more flat damage or defence. Instead of stacking crit chance in GD, you have to stack OA well above what you need to simply hit if you want to make a crit build. I don’t really think it reduces build diversity thought. I’m in the 2nd group and GDs crit system seems a lot more natural to me than those systems allowing you to stack crit chance but ultimately i don’t think one way of doing it is objectively better than the other and in the end we have to accept to play the game with it’s rules or play another game. Others see it as a very precise shot (sniper shot), those that played any game with targetting allowing “eye” shot with huge bonus to crit chance will consider crit in this way. Some people think of critical shots as pure lucky shots, possibly due to the natural 20 from d20 PnP RPGs being critical hits and always hitting (lucky roll).

There will always be people who prefer it one way or another.
